

The roles have been reversed! We are excited to add a new feature to our newsletter that puts the moderators of our fansites on the other end of an interview. Join us each month as we talk to our fansite moderators and find out what makes them tick. This month, we drew names from a hat and chose Guillaume Allanic, from JeuxOnLine, to start us off.
This month, Masthead Studios has presented a variety of new information from Earthrise. If you missed out on these interesting bits the first time around, now is your chance to catch up on developer profiles, game lore, a studio tour and conference interviews. Stay tuned in the coming months as Earthrise will continue to make headlines. Enjoy!
» 09.12.08 - Interview with Lead Concept Artist,
Ed Mattinian, on EarthriseHQ.de. » 09.21.08 - Fansite EarthriseHQ.de posts a report from Leipzig. » 09.23.08 - RPG Vault posts part three of Continoma game lore. » 09.29.08 - WarCry Network takes a tour of Masthead Studios. » 10.02.08 - Polish site, Gry.02.pl interviews Atanas Atanasov. » 10.02.08 - MMORPG.com asks Masthead Studios 10 questions at AGDC. » 10.09.08 - WarCry has a post AGDC discussion with Masthead Studios.
For the latest information check out the Earthrise News!







Hi there!As I mentioned in the last newsletter, it was great to see so many of you at our September Developer Chat. We always look forward to these opportunities to interact more with our community and have been working on additional opportunities and locations for future chats, so keep an eye out for those announcements. In the meantime, let's take a look at what's been going on around the forums (you might even find about some threads you've missed).
Whether by choice or design, disconnection happens to all of us. But what happens when you're fighting a mob, or another player? What should happen then? Should you disappear the moment your connection falters? Our community has some very strong opinions about the topic, with some feeling a logout timer is a must and others insisting that those sorts of things are just irritating. Many agree that something should be done to prevent intentional disconnections, but the specifics are under intense debate. Join the thread in progress, and let us know what you think. Our community members took up an interesting little challenge I issued over in the roleplay forums with great enthusiasm, discussing the ways roleplay and PVP can go naturally together just like a peanut butter and jelly sandwich.
We went all over the map of topics in our Question of the Week discussions in September. One topic that was mentioned briefly (world size) continues to spark discussion and speculation even today, and we also added plenty of more official information to mull over regarding crafting, territorial battle, and weapons. Mid-month our developers took some time out of their busy schedule to give a well defined example on the complex nature of Abilities and Tactics by demonstrating how they can work together to shape unique actions customized to player's specific gaming styles.
As we head toward beta, we'd like to wrap up this month by reminding everyone of our fantastic Dev Tracker and search tools - with well over 30,000 posts, it's safe to say there's a lot of valuable discussion going on every single day in corners of forums you might not even think to look in on a regular basis. Why not take a moment to throw a random subject in search, read up on the results and perhaps get a new perspective on what your fellow community members have to say?
See you next month, and on the forums!